Having a fair bit of past FPS experience, the introduction to the Battlefield 1 campaign seemed simple enough. You are a Harlem Hellfighter holding off the German offensive in France who pushing onto your position. But as my character continued to survive, all of my allies were already dead, and I was about to run out of ammo.
It was at this point I realised that the creators were making a point – my job at this point wasn’t to win, it was to hold for as long as possible. Of course while I was thinking this through I failed to notice a grenade sitting at my feet, a quick reminder that there were people still attacking us.
When my character died, it shows a birds eye view as it zooms out, then comes up with his name and lifetime in bright white text. After this point if you died early, you were given the information that this soldier died in 1918, and then moved on to another soldier to carry on the battle.
So by now many of you would have heard some form of news about the next battlefield game, Battlefield 1. Unlike it’s comparative cousin Call of Duty, Battlefield still retains its existence as a large team strategy game, with set goals arranged across a large map and huge amounts of team members on either side vying over the terrain.
Of course, there are plenty of unexpected surprises, and hilarious moments while playing as well:
Battlefield 1 has always been the more tactical of the two franchises, which comes in the form of objectives, squads, and huge all out fights with many people in a team. It also comes from the different classes, the guns available for them. And, of course, bullet trajectory – a real life phenomenon where bullets, like us, are also affected by gravity and take time to reach their destination, so the shooter must adjust their aim to above and in front of their intended target’s motion when sniping (up in close quarter combat this is inconsequential as the bullet has no time to drop, rather accuracy is important here). This element, when brought into a multiplayer game, allows for those who can understand it to become amazingly skillful at shooting things down in the distance, and to truly master the scout class.
Which brings me to my favourite class- the scout. The scout is the only class to use sniper rifles, which I love using. There is nothing quite like lining up a shot at an insane distance and landing the headshot. It’s also fun to watch people you hit at a long distance begin to panic as they don’t know where you are.
Here you see someone shooting out the people piloting the zeppelin and manning the guns, despite not being able to see them:
There are a range of classes, all with there own unique setup of