of the actions in this game, from spell-casting, to potion brewing and controlling your character, are all done via the touch screen. Hogwarts Mystery has thrown a bit of flair into their touch-screen game-play, particularly with the spells. As you complete challenges, you’re awarded with XP, money, gems and energy.
Following the traditions of the books and the films, the different spells in Hogwarts Mystery have specific ways of being cast. Ergo, you’ll have to get fancy with the touch screen.
For example, take the staple spells of the Harry Potter universe, the Expelliarmus and Wingardium Leviosa charms. For Expelliarmus, you simply need to draw a straight line across the screen. But with Wingardium Leviosa, you must draw a circular shape with a tail (swish and flick anyone?), thus differentiating it from Expelliarmus and other spells. The system is pretty fluid, but the only drawback is that you can only cast spells under certain circumstances, like duels and charms class. Bummer.
Despite the slight lack of structured education in Harry’s days at school, Hogwarts is fundamentally still an educational institution. This means that much of your time in this game is spent in class. But Hogwarts still had some fun classes; from Charms, to Potions, Divination, and who could forget Defence Against the Dark Arts? Unlike the spells, you can do a class anytime you wish during the game, but unfortunately you only have three to start off with: Charms, Potions and Flying Lessons.
Excluding a few subtle differences, most of the classes operate similarly. The length of each class is one real-time hour, but some go for up to five. Why so long, you ask? Well, at the top of the screen is a row of five stars, your objective being to fill the blue bar behind them. Start the class and you’ll notice that some of the objects and people within it are glowing blue. By touching the glow, you will see a number appear. To progress the class, you simply need to touch the object/character as many times as the amount of the number on the glow. Press enough objects/characters and new ones will begin to glow. You need to follow the prompts and finish the tags to pass the level.
Problem: Remember how some classes range between one and five hours in length? Well, that’s because you can only touch a limited number of glowing objects on screen before you run out of energy. Then you must wait five minutes for more. If you follow the prompts after filling up the star bar, you will pass the class and progress with the story. You might even unlock some new spells and earn some experience points as well! Who says studying doesn’t pay? As you can imagine, this method becomes repetitive and dull after a while. Unless, of course, you learn a new spell.